Game Design Blog

WEEK7 Summary

Hello,

This week we really worked hard on the document. 

The first thing is that we went more in detailling the technology that would be used for the animation in the game. As we want a realistic visual style, we though that the animation for the characters should be done using motion capture.

Now that we had our paths for the storyline, we went more in detailling the four ending of the game.
Ending example:
1) Evil ending: Hero kills anyone that stands in his way of becoming master of the world.
- The hero does not believe the angels and performs the task for the devil to save his wife.
- He ignores the warnings of angels and continues to work for the devil.
- His soul is corrupted and the devil makes ​​him take the ultimate test; to kill his wife.
- No longer feeling any guilt for what he does, his rage and lust for power become uncontrollable.
- He rebels against the devil, destroys him and all the demons.
- Archangels see him as a threat and decide to kill him.
- The hero fights against them and lost. Archangels, in an excess of pride leave him for dead, saying he is not a major threat.
- The hero recovers from his injuries and goes to Heaven to hunt down the archangels.
- He kills all the angels in his path and finally manages to get to the archangels.
- During the final duel, the hero manages to kill the archangels.
- The hero becomes the master of an apocalyptic world.

We also worked more on the different gamemodes of the game. For the single player gamemodes, the "Campaign" will allow the player to follow the captivating story. Since we have multiple endings, the game can be done in many ways to add re-playability.
The next gamemode is the "Endless survival" gamemode. This one will allow the player to fight against waves of enemies without any ending. The more the player kill enemies, the more he will be able to unlock new powers.

For the multiplayer component of the game, we did some research on the internet and found that what most players want to do in multiplayer, is to fight together versus the AI. So decided to focus  this feature for all our multiplayer gamemodes.
The first gamemode is a multiplayer version of the "Endless survival".
The second is called "Competitive". The main concept is about the same as any deathmatch mode from any game but, with random events on the map such as AI spawning and joining the fight between players.

That's it for this week, a lot of content has been added this week and our document is now 12 pages long.