Game Design Blog

WEEK11 Summary

Hello,

here we go, we spent most of our time cleaning the document (rewording, spellchecking ...). Once we had everything revised, we ported our document to a Word document. The document now looks more professional with a good layout. Also the document has been submited in time.

I really like the concept of our game. I think with more time we could have went more in depth in some part but it's enough for now.

Now only the pitch left, this is going to be hard for me since I am french. This will be my first english presentation, hope for the best ...

WEEK10 Summary

Hello,

this week we have added description for the pause menu. When the key pressed, the player will still be able to rotate the camera. This menu will be available only on the single player component of the game as it will mostly be used to give order to the companion or to throw special skills.

We have added the last two cut-scenes for the endings and have now a total of 7 cut-scenes described.

I'm pretty happy with what we have so far. The document is 22 pages long but it's still a draft and we have to submit it next week. At least, we have finished with the content and will only need to clean the document next week.