Game Design Blog

WEEK5 Summary



Hello,

this week the team found the most important names for our Game. Our game will be named "Devil's Advocate". We chose this name because we wanted the story to be flexible enought for the player to choose his side (bad or good).

Our main character will be called "Luc Fogiere" which is an anagram of "Ego Lucifer". As we wanted our game to be translated in many countries, we wanted to keep the same name for the hero so we used an universal language for the anagram ("Ego Lucifer" means "I am Lucifer").

We also thought about a way to add a bit of tactical to the game. We have added a new character that will help the player: a hell dog. 

The player will be able to give his companion orders. For example, attack from the side of the incoming enemies while the player is using his skills on another group of enemies. We had like to change the skin of the dog according to the player karma (same as the hero skin).

Stephen also started to work on some artworks, we have no real artist so I think they look pretty good:
The main character joining the devil's force

The messenger Angel
The devil
We also though about two ways of casting skills; The first will allow the player to use the skill differectly by pressing the appropriate key. The second is about pausing the game as seen in Mass Effect, which will allow the player to cast his skills. For example, to open a portal behind his enemies, and attack them by suprise.

Finaly, we have changed most of the description from the characters. The document is now 8 pages long, we are far from the final version but we have the skeleton and we only need to fill in the last empty parts.